Plan your moves and you can make most of your abilities. That being said, there are some characters that are undeniably better than others. They are two of the stronger classes individually and they aren't too bad of a combo. Craghearts have good health. could be called neutral with 6 points for health. It is kind of a pain to deal with. of 8 cards. Spellweaver: A great combination that really has everything (I believe it is one of the two best starting combinations of 2 classes alongside Spellweaver + Cragheart as it has both a ton of power and flexibility). The Gloomhaven class tier list below is rated on a S > A > B > C > D rating system that is summarised below. That being said there are still some classes that either have an easier time at being effective, have greater flexibility to tackle scenario challenges or simply have a higher potential when played at their peak. The Music Note is the most game-breaking class. I'll be interested to watch this thread. Press question mark to learn the rest of the keyboard shortcuts. And our article will revolve around the titles classes, giving you an overview so you can know which classes are the best and which are the worst. Summoner is the last B-tier class. Also, hes pretty limited when it comes to movement. For example, Sun and Three Spears both have popular builds at 3-4p that don't work at all at 2p, but they can still be effective classes at 2p with more balanced builds. A Spellweaver levels up when you Crageheart can hit a lot of monsters but struggles against enemies with a shield, which is a weak point. the starting cards. Spellweaver is an A-tier class. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I just got my game and since my 4 player group doesnt want to start until we finish the last 3 months of pandemic legacy season 1. You Might Enjoy: Dead Cells Weapon Tier List: The DEFINITIVE. https://www.reddit.com/r/Gloomhaven/wiki/class_resources/, https://www.youtube.com/@neuralnetgames6540/. Just added it. Of absolutely any starting combo, I would avoid this one the most. This comes from the Tinkerers abilities of recovery and healing combined with its powerful traps and buffs. Similar Article: HOTS Tier List: Current Meta Heroes Ranked. Our user driven voting system and vast database of games enable you to find new and unique alternatives to your favourite titles. It includes characters better than B, C, and D tier classes. gets exhausted easily. The Brute could be put in the B tier, depending on the scenario. The versatility of this character along with her power to heal makes her one of the best preferred gloomhaven characters. It pairs up well with melee teams because it has a fair amount of adjacency bonuses. As we look forward, we're curious what people think are the most fun 2-Player class pairings. Be sure that your Spellweaver has the cloak of invisibility and to tell each other when you want to/need to use it so the other can plan accordingly and not take a million damage. Last Updated on September 18, 2022 by Samuel Franklin. You just need to Tinkerer: The only Brute combination I would not recommend. December 23, 2022, 6:10 pm. makes it quite obvious that Scoundrels can cover quite some distance in one Although Tinkerer is quite versatile, it has some problems. Your character uses all kinds of contraptions, potions, healing abilities to boost your allies and weaken the enemies. Damn, got excited to see this from you then saw your disclaimer about the Mindthief, lol. As I said in the beginning, I have no experience with the Mindthief in a two-character party. The table below explains the entire article in a nutshell. It is hereby The Eclipse can keep itself invisible permanently (when well played), while the 3 spears could regularly go invisible with the Eclipse solo scenario item (and in bonus, produce dark for the Eclipse, which would supercharge an already godlike class). I'm pretty close to retiring Spellweaver and Cragheart into Two-Mini and Triforce respectively so it sounds like Two-Mini will cover for Triforce's problems? you have to be careful while playing or you could risk falling behind your limited count of cards (9 in her case). Hence you can get exhausted if you are not careful with the cards. Typically, the Scoundrel is much faster than the Brute so they may have trouble approaching the same enemy on the same round as the Brute may struggle to consistently go before the Scoundrel. If you're looking for a balanced party then the Brute is a must. Here is a more detailed overview of each class and how to play them. You have minor healing abilities that can help you and allies, but you are not a complete healer. A Tinkerer powers your teams performance by buffing allies and weakening enemies with potions and mad contraptions. Nevertheless, choosing a character is an entirely personal endeavor. Moreover, the Spellweaver can also use impaling eruption and fire obs, not once but twice, which is its major strength. Thanks for this list! The Cragheart combines the abilities of health, support cards, and ranged attacks. Playing as a Cragheart will make you feel powerful, after all you are a beast who can tank and have a high health score. Can attest to Sun + Saw. It cannot hit many targets, which adds to its weakness. A very good combination, although it does have its weaknesses that do need to be played around. If complicated is what you're looking for, then the Mindthief is the perfect class to play. There's also even less aoe (the Brute had a little) so you really need to try to separate enemies and fight them individually or in small groups as much as possible. For a game with only 2 key players, each one is on his own and has got to pull his own weight. In fact it can even be difficult to play a Mindthief. This is because you are expected to reduce damage and shield at almost every scenario and using these cards gives you experience. Another good combination. Games Finder Admin Also, it does not have many healing alternatives. Squishiness was definitely a concern of mine, so I went with the Iron Helmet and Leather Armor for my starting equipment. The more rifts you put out, the better things get. It's a powerful class that can take any hit thrown at you while still being able to pack a decent punch as well. The rogue Scoundrel is more of an assassin whose attacks can cause immense damage if and when she acts from the right place and time. enemies Some of Mindthief cards even give you bonuses for damage on enemies Sun & Lightning Bolt: The Health-related shenanigans that happen are amazing. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. The Demolitionist is the only D-tier or useless class. Required fields are marked *. The Quartermaster is another S-tier character. Making looting a priority early on is the biggest gap you can put between you and the enemy, elevating your combat ability from level one. Mindthief-tinker has been challenging, but there's some cold infusion synergy that I just had to try. The Cragheart has a lot of aoe which can also affect allies meaning he typically works better with ranged allies than melee ones who complicate his targeting. a booster for the Spellweavers performance every turn. Brutes are not good at looting. For a Scoundrel that isnt an option. This is to keep yourself from the damage a melee causes. RELATED: Tabletop Games Releasing In 2021. Scoundrel: Below average, I wouldn't suggest it, but I suppose it can work if you're really committed to playing these two characters. Both were very enjoyable to play with the sun class. If you keep using your melee attacks often, chances are youll end up being the one who needs support later. It is one of the games versatile classes that is almost invulnerable. You take control of 2 characters yourself and can play as you would with 2 people. Having seen their synergy in play at 4p, I can say I was very impressed by how they mesh together and how much damage they can put out. The class can output good damage, and its damage absorption ability is superb. Thus, this combination has a bit of anti-synergy as the Brute wants to spend more time near enemies than any of the other starting classes. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Now that you know which classes are the best and worst, it is time to grab your controller and start playing this amazing game. Add the great modifier deck and a particular item and it can also deal consistently good damage. It is a solid B-tier class. Throughout your group's campaign, you retire characters as they meet their . The Red Guard is a pretty good class and is a solid B-tier. enemy shes attacking isnt close to an ally. Also, I know it's subjective, but they both have interesting gameplay. Thus, this combination has a bit of anti-synergy as the Brute wants to spend more time near enemies than any of the other starting classes. Besides, it does better in 2 players versus 4 player games just because the fewer monsters make it easier for it as it does not hit many targets. Copyright 2023, Gloomhaven Starting Classes Symbols and Overviews. To be able to deal melee attacks or manipulate with mental abilities, you will need to know about the position of your allies and enemies. teammates. Two melee single-target damage dealers, the combination involves the Brute walking in to set them up and the Scoundrel following to finish them off. Gloomhaven is one of Sams favourite board games and he finds himself regularly playing the convenient digital version alone and with friends. As I mentioned earlier, Spellweaver is the mage among the Gloomhaven classes. No problem, glad it helped! Sounds like we just picked a bad pairing. The Spellweaver can provide healing if needed and can deal some good damage in battle. You stun, stall, disarm and reduce the damage taken. Lets get into the details of it. rate. Keeping this in mind here are a few combinations that are powerful and some that dont work so well together. At lower levels, the healing from Sun combined with Lightning Bolts loss ability to increase their Max HP up to 26 allows massive hits with Glass Hammer even at lower levels. It's just not great if you want to focus on a specific play style. Enjoy that combo! This acts like To begin playing the game, choose an individual quest. It is not that bad about its damage absorption and the damage it deals to opponents. She has healing abilities and can deal out a fair amount of damage. The Demolitionist often requires objectives or obstacles to do a decent amount of damage. One of the reasons it has been placed in the B tier is because it hits its stride later on, especially at level 9, when you can do some serious damage. The only thing that makes this potentially slightly better (still not recommended) than the Cragheart combo is that the Tinkerer, by nature, doesn't mind making sacrifices to help an ally out, so you may be able to supercharge the Scoundrel enough to make it work (although I doubt it, I wouldn't play this combo by choice). I have played two-minis about equal time at 4p and 2p, ive played that one a lot. If you want to deal out immense damage, an Inox Brute is your go to character. VoidWarden is another C-category class. You can hit your target and escape before your opponent makes a move. The Spellweaver can (mostly) make up for the Tinkerer's lack of damage by dealing a lot of damage from range. Do u think there will be more than the Starters in the Future? This attacker, the Scoundrel, has I would say this combo is fine, at best. Sun + Saw would make one hell of a tanky group. Some tricks are involved, which players learn when they get hands-on experience. Heh yeah, I would suspect your suspicions of your Three Spears player are pretty accurate. away. The Berserker does huge damage, and with a couple of items, you can turn in multi-target damage and easily swing for upwards of 100 damage. A Cragheart can attack several enemies at a go and hence boost the effect of the damage your team deals. All the latest gaming news, game reviews and trailers. For something different, I also enjoyed playing scoundrel with two minis. Limited aoe leads to you wanting to isolate and pick-off enemies rather than simply charge directly into the fray. These classes are neither good nor bad. The simple Brute is really powerful when it comes to tanking. In the S Tier, you could find classes that are the best and have no cons at all. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Sportsmannote.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. Both these classes are reputed to be stronger on lower player counts. But be careful, dont tank just because you are tempted to since you lack the abilities to reduce the damage you take. Sun: 3 - this class has less flexibility at 2p but is still just fine. Aesther Diviner is a really powerful control class. Two melee single-target damage dealers, the combination involves the Brute walking in to set them up and the Scoundrel following to finish them off. Rifts are good, meaning you can use them to teleport, and they are quite powerful. Now I really want to play Spellweaver + Scoundrel. Both classes have quite good dmg and i have a variety of pushes, disarms and immobilizes to help us kite the enemies. I would say a Spellweavers health My wife and I play together and we've unlocked several classes now. If you are playing the Spellweaver be prepared to position yourself at the right spot before you plan to deal out the damage. So far it sounds something like (and I will keep updating based on response): updated after Gripeaway's brilliant response, A Tier: Angry Face, Cragheart, Circles, Spellweaver, C Tier: Scoundrel, Cthulhu, Sun, Music Note, Triforce. https://www.patreon.com/RageBadgerGaming/Some classes just are the yin to the other's. She has 2 healing cards and so can heal only herself. Talking about experience points, I've played with the class twice to retirement and as the class once to retirement in 2p and I assure you, it's just as absurd in 2p as it is at any other player count. It's a powerful class if played tactically. She has only 6 health points and is hence fragile. That being said, I can say pretty confidently that it works well with the Scoundrel and Brute. Press J to jump to the feed. We would appreciate it if you want to give us feedback or suggestions. 4 Loot Early And Often. Agreed, the songs don't buff as many people at 2p but stunning or disarming half the room is strong. However, upon increased damage and use of the area of effect cards, along with blood lust can get you exhausted. becomes conditional to the presence of an earth element in the scenario. It is obvious she is low on stamina and As a Spellweaver, you can cause potential damage. Yes Gloomhaven, is fun solo. Like I had mentioned earlier, a Gloomhaven has been a smash phenomenon since its release in 2017 when it swept the roleplaying genre. Furthermore, it has a summon build potential, but it doesnt work out well, so you will mostly use your doom, shoot from a long distance, and do some good damage. Cragheart and Spellweaver if you like playing tower defense games. In the early game, it is an awesome class; late game, it is terrible. I can definitely recommend any of the Gripeaway guides on reddit (available through here https://www.reddit.com/r/Gloomhaven/wiki/class_resources/) or any of the guides from Neural Net Games on YouTube (https://www.youtube.com/@neuralnetgames6540/). 2. Concentric Circles: 4 - 2p is the best this class will ever be. If the Hatchet werent so heavily reliant on The Favorite, it would be a better class. Games Finder is the ultimate games like resource that allows gamers to easily find similar games. Tinkerer deserves to rank 1 among the 6 Gloomhaven starting items because its a character that supports and heals and the characterizations can be done so intricately. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. The movement cards for a Spellweaver basically support her to keep up with the gang and not fall too behind. Brute: A classic Scoundrel combination. Brute is tied with a Cragheart for health points at level 1. This class has one drawback: we have placed him in the A tier instead of the A tier. When you are trying to play a game where this happens for several rounds, you would begin to feel frustrated. If you play this combo, one of these two classes will be playing at a significant handicap. You have copious amounts of aoe damage without any melee allies, so you let the enemies come to you and pick them off one at a time or in groups. She's been a student all her life as well as an obsessed gamer. It doesn't really help much with 2 player teams though. Music Note: 1 - this class, which is normally excellent, is pretty limited at 2p. The cards encourage this and will emphasize dodging and speed among other things. Expansion characters in particular are slightly stronger in their specific expansion scenarios as these are clearly designed with these classes in mind. I loved how challenging he was to pilot! Last week I presented Inox Drifter, Quatryl Blink Blade and Harrower Geminate. Two-Mini: 5 - this is one of the three or four best classes in the game and is at its best in 2p. Simply put, these classes are better than C and D tier classes but weaker than S and A tier classes. For further detail on the rating for each particular character refer to the end of this Gloomhaven tier list guide. While the top half can Muddle and Immobilize any enemy within range, the bottom half can potentially break the game with six simple words. This rogue is more like a ninja with her ability to be invisible, spread poison and deal out high damage at the right moment. casting spells using the elements. Only one of these 6 offers you to be fast enough. Your power to spell casts from far away also helps. Myself and a friend both independently started our copies of Gloomhaven recently - on discussion, we discovered we're both playing 2-player as Tinkerer alongside a SpellWeaver. Tinkerer becomes more useful in 3- and 4-character parties. This guide is equally applicable to the board game and digital version of Gloomhaven (and the applicable expansions) as there are only minor differences between these releases. The aim is to make the setup and start of your Gloomhaven adventure as clear as possible. moment. It also has a card like Defensive Stance, where you will always shield one. And since the Scoundrel has a low hand limit, youll be exhausted before you even notice. The article will help clear out all the confusion as we will discuss in detail which class is good and which is not, considering each classs flexibility and effectiveness during battles. The first thing is rifts. She writes for The Gamer and couldn't be happier about it. His obstacle manipulation also perfectly compliments a combo of aoe-based ranged characters as he can easily set up death zones, or can be used to slow down enemies as you kill them one by one. Berserker and Quartermaster are among the top-performing classes. They have good hand size and a bunch of persistent effects, so you can play a card and fly for the entire game, which is super cool. The Tinkerer is, unfortunately, just not a very good two-character party member as what he brings most (healing) just isn't that important in two-character parties. He is tanky, so he can theoretically move into melee without getting overly punished, but he personally has no reason to want to most of the time as he's mostly a ranged damage-dealer. Mindthief & Cragheart, I did this comobo for scenario 1 with my fianc on easy mode. Its initiative is pretty mediocre, and it is not as great. She has one weak card for looting. Gloomhaven unlockble class symbol icons. It is because you can use it for tanking, but when dealing with damage, you will be disappointed. Besides that, it is not a great late-game class as it has a lot of timing issues. Gloomhaven sees your group playing through numerous deadly scenarios where your choices and decisions alter the story and its conclusion. Games Finder Admin Starting a 2-player campaign soon, and I'm happy to see that our choice of Cragheart and Spellweaver was a good one. Sunkeeper is the last class on the A tier. Thanks Dreamcrawler, glad you are enjoying the guides! Scoundrel: A classic Brute combination (although more to the benefit of the Scoundrel than Brute). I'm looking for a pair of classes, not one specific class that is fun for 2P. Spellweaver: Not even once. This guide is obviously primarily intended to help new players who will be playing in a party of only two characters decide on a party setup that will work for them.