Follow him, then follow the bloody trail until you reach a struggling Basil. Once in the last room, the Roboheart battle will be triggered immediately. You mandatorily find this Key during the Prologue. That out of the way, you can take the final door to view another cutscene involving Sweetheart and Marina, another of the "witch" sisters. Hidden Library. hi everyone! These enemies are sturdy and attack every now and then, capable of chained attacks that deal considerable damage. Current EXP levels are: OMORI: 27 AUBREY: 25 KEL: 26 HERO: 26 Equipment is: Dull Knife and 5-Leaf-Clover for OMORI Mailbox and Bracelet for AUBREY Globe and Blanket for KEL Teapot and Bubble Wrap for HERO If I had to guess I'd say I'm extremely underpowered. Picking clams and stuffing them into his pocket, he eventually realized that the road was, well, endless. You can play the slots that are here, though I don't really see a motive for that (either in real life or in game). Once inside, Kel will propose that he and Hero stay for the night, for old time's sake, with the latter reluctantly agreeing. So you can just head forward and you'll go through a new waterfall. You can talk to her to challenge her to a battle, in an amicable manner, but beware, because she is not forgiving. Instead, you just get Trophies that are displayed at this facility's lobby once you've beaten a certain threshold of enemies. This is actually the end area, but since we're missing the C Hangman Key, interacting with it will drop us right back at the Neighbor's Room. The background of this fight reveals the corpses . The third floor has the exact same layout as the last one: a hallway with two doors: Let's move onto the final floor we can explore before retaking the main quest. Once we've fully crossed the bridge, we'll be treated to a cutscene, which we won't cover because spoilers. We'll label the following areas as Optional, but they actually include locations with keys we need. This leads to a current-like maze, you can take whatever path you want, it doesn't matter since you'll always arrive to the same area: another hub like zone in which you can talk to a Humphrey in the island to build a bridge. If so, is it possible to go back and collect keys you've missed? Finally, something that isn't trash: it appears as an "Important" item, though we don't really know what we can use it for yet. Hey, so I just defeated humphrey but now I don't know what to do next. 8.4K views 1 year ago Humphrey is the last mandatory boss in OMORI, and being the final mandatory boss makes him one of the most difficult in the game. If you make him Angry and use Mock on him, his Attack will go down too. He's not too tough at any point, but his appearance threw me off since it had been a while since I last saved (Mari's picnics are rather sparse between spots on the Highway it seems). I'm not sure if you need all of the Hangman keys, unfortunately, but I advise making a second save for you to continue any Dreamworld things you want to do since you might not be able to come back. She'll encourage to go on forward (to the top of the screen), but we're going to take a little detour first: walk back to the Underwater Highway, not through the construction site, but by just taking the ladders heading down. They seem to pick 'rock' every time, so select 'paper' to get that sweet, sweet 3 Clams reward. Here are the answers this time: With all of the optional stuff (at least all that we could find) done, we can finally return to Kel's House. Once there, just take the elevator going down. If you head north-west you'll find an abandoned house, with some Dead Batteries in one of its drawers. The SLIME GIRLS soon confront SWEETHEART for payment, most likely to be used to feed HUMPHREY. Alright, let's go to the right area now - third time's the charm, isn't it? But we're in the best position to go and recover them! Then, take a taxi to the Deep Well (there's one to the right of the Last Resort), and you'll be able to go through a toll booth to the left side of the screen. OMORI ROUTE, Part 5: THE ABYSS and ABBI'S TENTACLES. Then, at Gino's Pizza, you'll encounter the wife of that guy who had lost his engagement ring down the drain the other day. HUMPHREY Beating Expanded Pluto gives the When I flex, I feel my best! First of all, if you keep walking up from where Mari is, you'll find a "JOKE" board with a joke to record for the Weeping Willow quest. You'll need it. He is the oldest of the "three great creatures" of HEADSPACE, and resides within the depths of DEEPER WELL. So, the advice for Mutantheart's battle is to be covered by both Skills and Items (you can buy some of these at the Boss Rush area that we've described below) that are capable of inflicting all three emotions -Sad, Angry and Happy- before taking on her. Of course, they're all stronger than before, though their general attack patterns still apply. Out of all stages, the last one is the only one that should pose you any real trouble, because apart from being able to deal moderate damage to one of your units, he'll swallow your whole party after every turn, dealing moderate damage to them too. HUMPHREY then says he is going to take a nap and sinks down, leaving him inaccessible. Another thing you can do that they didn't mention is to go to Hero and Kel's room prior to eating dinner, where they will compare heights and ask you to tell them who's taller. Beware, as the Shady Mole is not as weak as other Sprout Moles. There'll be a gap between the top wall: go through it, using Omori's cutting abilities to pass through the cones. After all that, we'll wake up ashore, alongside Basil. Keep in mind; you can do any pathway in any order. There are several Snot Bubble enemies here, which you must avoid, since they seem to explode when defeated no matter what you do, dealing considerable damage to everyone. You can speak to the cashier to buy stuff here: In there, you can also dine in with friends to see a small cutscene, and meet Captain Space Ex-Husband and his crew yet again: he'll perform a silly song for them. It is one of the many optional HEADSPACE sidequests available when talking with MR. JAWSUM and later HUMPHREY in their respective locations on ONE DAY LEFT of the OMORI ROUTE. Do make sure to visit the men's bathroom at the back to pick up the P Hangman Key, which gets us real close to solving it. This floor, again, has the same layout, but is under construction. After being welcomed by their parents, we'll have to go to the dining room to grab the food and heat it up using the kitchen microwave. Once we've reached the Faraway Plaza, Kel will tell us about his errand: we should go to Gino's Pizza and Othermart. His tongue is also long enough to be stretched out and anchored on the boardwalk to be used as a bridge into his insides. At last, we can go back to their home to see a lovey-dovey cutscene between both, and then talk to both so we may get a Pizza Slice from each as a reward. She's wondering whether to buy a Whole Pizza to celebrate their engagement together, since she's worried about his diet. HUMPHREY's liquids inside MOLLY's sector is blue, the liquid inside MEDUSA's sector is green, and the liquid inside MARINA's sector is reddish. Incorrect keys don't affect anything, and you can't get all of them in a normal playthrough. Mari's ghost throughout the blank space, looked in the lightbulb, EVERYTHING. Once inside the laboratory, things get a little more complex, though. may not be appropriate for all ages, or may not be appropriate for viewing at work. Yet again, Hero is your healer, and you're really gonna need him, since Pluto's attacks can take as much as 90% of a friend's Health. Emizel. He'll then go back to sleep, leaving a portal behind. It's important that you return if you're interested in completing the Weeping Willow quest, as a 'JOKE' sign lies at the top. Then give the z-score for a value of 100, rounded to the nearest third decimal. Once that's over, you can walk up to the counter and let Kel pick up his order. After helping Medusa, Omori will receive a Mystery Potion that will turn his character into a girl. The whirlpool where HUMPHREY once rested now leads into a red stream, and the party is stopped along the way as a disembodied voice provides exposition on OMORI 's past journeys and BLACK SPACE. New release set on December 25, 2020. It'll be night when that's over, so just return to Sunny's House. Press question mark to learn the rest of the keyboard shortcuts. Even then, they'll drain your health, but luckily Mari and her picnic are here too! Eventually, without even having explored all other rooms, a door will glow red. Starting Stump. However, he is easily overwhelmed by his hunger for clams. The Slimy Keycard should be in there too, and now all you need to do is take the trapdoor back to the starting area and give the item to the elevator Humphrey: he'll take us down. I also found that after entering Humphrey, I couldn't water any flowers. There's 3 keys only available on the omori route but they're not apart of the correct keys you need anyway. After some brief exposition, we'll then just return to our bed and sleep. V - In the area you go when you go left in the first room after entering Humphrey (Molly's area). OMORI. The second room contains a creepy empty-faced doll, which you can interact with to throw away, since it doesn't seem to belong there. Then, you can use donate some of your remaining money to the Guitar Guy that's outside Gino's Pizza: the objective to reach is $30, and you can keep donating to him by exiting the area then reentering it so he stops playing his song. The one you could give Fish for Trash? It seems to be the case where you just have to water them before everyone forgets. Talk to him, and it'll keep progressing; and when the game gives you the option, save him. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This will prompt Mr. Jawsum to call another, single gator, then another, and so on until you manage to sneak hits onto him lowering his Health and beating him: all you need to do is time your hits correctly. There's probably a little chance he wins, but all of ours, he just lost hundreds of Clams, so you realistically want the battles to be as short as possible. Hit by nostalgia, Kel and Hero will then ask you to let them in your home for a last time, this night. Anyways, let's go to the Plaza, which in case you have forgotten, is one block east, then one block up then another block east. This sidequest is available only on the OMORI ROUTE, triggered by refusing to answer KEL's invitation to leave SUNNY's house. This will prompt him to throw you out of his body, alongside two valuable Hangman Keys (T and W). However, if you walk all the way right, you'll see how the world starts glitching out. The battle involves Mr. Jawsum accompanied of Gator Guys, with the former being fully protected by the latter, so concentrate on them first. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You'll find him at OtherMart's sweets shop, looking to buy a gift for her. Entering it leads to a hallway in which you can swim, and eventually, you'll encounter a diversion: Once inside Humphrey, you'll note there are several ways, including trap-doors. Once you've grabbed a Key, run out of bounds and let the hands grab you; they'll teleport you back into the hub, where the door you took will have disappeared. You get the Perfect Weather Conditions for completing this battle, and a kite will appear next to Kite Kid, which you can interact with to fly some with friends. On our way, we'll encounter his Shadow, whom we'll follow while we remember some scenes that happened in the Prologue. Mutantheart has another skill she uses when you fight her, she'll wink which makes the target happy. This area heavily involves puzzles around locating swimming Humphreys and convincing them to make bridges so you can get across huge chasms. Then, get out and you'll find it back on its place; keep throwing it again and again and watch as it becomes just like, Entering the first room you'll find a newlywed couple of, The first room contains one of the ghosts you had to find for the. You'll first reach several corridors full of enemies and with food falling from above. If not, and you still have a few stray keys left, it shouldn't take too long to find them, the required ones are in pretty simple spots. [1] Much like the other older creatures of HEADSPACE, HUMPHREY seems to be more aware of the world's true nature than he lets on stating in his boss battle, "ignorance is bliss, how many times must we do this?" She's found in the lower room of Humphrey, sweeping the area before the Slime Sisters rooms with the actual Sweetheart. All trademarks are property of their respective owners in the US and other countries. Then, if you swim north-east you'll find a lighthouse, which you can enter to see the big painting at the base floor, but we haven't found a way to light it up by going up to the top floor. The end of the red stream opens into a shortcut back to the NEIGHBOR'S ROOM . The first zone has the simplest puzzle: if you hit the Humphrey as Aubrey, he appears in the other denoted area. Also I don't know why this guide never mentioned Snaley who will challenge you three times along your path through the construction zone (if you choose to not skip it via the toll booth method I mentioned). Walk all the way right, and you'll eventually find a, There's another similar room, though themed like a forest and with a pickable, There's one small room with a cat atop a table, and a butler nearby. First, they'll become able to throw a bottle that deals moderate damage to all of your party; Then, they'll become able to attack all at once for moderate damage; And when it's lower than a quarter, they'll attack with everything they have, dealing massive damage and lowering the stats of all party members. There'll be a Mailbox that offers several useful items to achieve this: We won't really be covering this area because of it, and also because there's no enticing rewards for completing this challenge. You can view them all, then try to find your way east then down, then back west and up, and you should arrive to a special area with a floating curtain. Complete the hangman segments by collecting the correct keys, where do I find the rest of the keys? Finally, you can go to the house next-door to meet the All-American Guy, who has lost his TV Remote again. There's several items in this area (you can see which these are using the pictures below), and although they make it easier for the cat to capture you, if you just spam the interaction button to have the prompt go away, you should have enough time to carry on. This is the item we need to bring Humphrey back to surface. Thanks! If you want to just finish the story, pick up the last Hangman keys if you want and then jump into the vortex where Humphrey was. Anyways, you should note that there are two water current exits to the bottom of the map: the one to the left points up and the one to the right points down, so we'll take the one to the right. 2. Pick up both keys and enter the portal. You can now access the second floor using the stairs to the sides of the room. It leads into a snowy peak: walk all the way up until you find a Key and a Picnic Basket; pick up the first then save using the second. Don't warn me again for OMORI. The puzzle in this new zone is way a bit harder: as Aubrey, you hit Humphrey (who's to the left end of this zone) to create a Humphrey bridge somewhere else. With two of the errands done, we'll be good to go back to Kel's House, but why not work our part-time job in OtherMart, while we're at it? Now let's return to the task at hand and visit OtherMart: just enter the place and get to the bakery, on the top-right side of the main building.