Vulpinslearn from a young age that they are of two natures: the sophis-ticated and the savage. For the sake of simplicity we advise that, regardless of the physical measurements of a character, they follow theSex & Gender size category rules of their race (Medium or Small). spend your reaction to add your Intelligence modifier as an ll You do not take damage for the first 30 feet of your fall. Enemies within the shadows constantly feel the presenceof hungry predators watching them, and become frightened Additionally, whenever you hit with an improvisedas long as they remain inside the affected area. either does damage, or prevents damage ll You have advantage on Charisma checks made against one option under their attack, legendary, or beasts that are of Large size or larger. It lasts for 1 minute, or until ability checks.you dismiss it using another action. Vulpins arent innately evil, but their difficultysharp fangs. ll Whenever you successfully use your Sleight of Hand skillll You may change direction freely while gliding, and may outside of combat to steal an object, you may immediately gain up to 10 feet of altitude once before you finish conceal it flawlessly on your person, or put another object your descent. This will make calculating things that rely oncharacteristics based on sex, and traits such as plumage, mark- size categories much easier, rather than having to remem-ings, and size difference are not associated with a specific sex ber which size variant a player has chosen for a race.or gender. If you would fall at least 10 feet in this way, you mayselves hunted. They tend to form Languages. Confront the terrifyingashsnakeand its deadly pyroclastic breath! repetition in i felt a funeral, in my brain Infamy At 15th level, your reputation precedes you, making it easy for you to strike fear into the hearts of anyone foolish enough to oppose you. Source Materials: Players Handbook, Xanathar's Guide to Everything, Sword Coast Adventurers Guide, Dungeon Master Guide, Guildmaster's Guide to Ravnica, Eberron: Rising from the Last War, Unearthed Arcana, Humblewood, Tal'dorei Campaign Guide (and other Matt Mercer content). However, if suddenly frightened, theirfeelings and sensitivities of others, something considered to be quills reflexively flare out and stiffen, an accident which canof utmost importance in hedge society. social situations. Others have even left to join the newly reformed Bandit Ages ago, an accord was struck between the people of Coalition, seeing not only a path for survival, but a chancethe forest floor to unite against roving bandits and quell to get even with the perch-dwelling birdfolk for broken oathsthe in-fighting that was wreaking havoc across the Wood. These food items will last up to 8for the violation of the goodwill that any community ought hours or until the end of a rest, and will never spoil. Natures balance, though, can be disrupted by a single spark. Scofflaws are a diverse bunchfeet of you must make a Constitution saving throw. Kindled corvums have a way with words,and are accomplished at saying what someone wants orneeds to hear. In addition to adding new subclasses for the Bard, Cleric, and Fighter classes as well as some new spells, Humblewood notably includes ten new playable . They had stories to tell, and every one of them has their own personality and quirks. You can also understand Auran, though you cannot speak Alignment. 5 Hustler 3 I like to keep my secrets, and those who try to pry into my life irritate me. throughout the Wood.Vulpins should be represented as wild animals, to illustratethe duality of their sophisticated yet savage nature. causes tension d8 Personality Trait 6 I am one with the wind. tional distance up to your movement speed. Talons. An ally must be within 60 feet gency triage. Under the guidance of a new leader, they seek to exact retribution upon the birdfolk cities and sow discord throughout the Wood. When you reach 6th level, you can see in dim light within120 feet of you as if it were bright light, and in magical ornonmagical darkness as if it were dim light. One of the reasons cervans form such close-knit communi-ties is a mistrust of outsiders. Moreover, a newly invigorated Bandit Coalition swells in numbers. Languages. Together they share the Wood and its bountiful resources. While generallygood natured, those that have been spurned by society find Subrace. You cannot glide while It is widely believed that corvums only look out for them- carrying heavy weapons or wielding a shield (though you mayselves. You canselect your bandit specialty from the Bandit Specialty table, or Those who have chosen to leave the Coalition behind haveroll randomly. Either way, the future of the Wood is yours to write. In order for you to use this feature, a creature must be able to see, hear, or otherwise be able to understand you. Forest-dwellers are again being displaced from their homes, seeking refuge in Alderheart, and perch-dwellers are doing what they can to keep themselves safe up in their canopy sanctuaries. Whilethey are quick and nimble, and possess an affable attitude, Speed. When you are not in combat,Bandit Specialty you (and companions you lead) can travel between locations that cut through forested areas twice as fast as your speed The Bandit Coalition is a rather loose organization of would normally allow.rogues and brigands, but there is still a degree of specializationwithin the ranks. feathered arms to propel yourself upward a distance equal to half your movement speed. While doing so, you continue to fall increases by 1.gently at a speed of 60 feet per round, taking no fall damagewhen you land. I yearn to experience unique cultures and discover new places. Some respond to the dangersoutside their community by becoming insular and fearing allnon-jerbeens. Antlers. over shared hardships.5 I manufacture difficult situations to prove 5 I am uncouth and mannerless. Using your feathered arms, you can slow yourfall, and glide short distances. Like all other birdfolk, this race has access to glide, but is the only other race aside from the Gallus that are able to use the wing flap ability to ascend. #1. You gain the following benefits:ll You may glide while holding a heavy weapon and wearing You have lived your entire life in the gnarled, wooded areas of the world. you as if it were bright light, and in darkness as if it were dim light. You are adept at hunting under the cover of night. Scofflaw is a bit strong, but I don't think it's necessarily too strong. In addition to Glide, Strigs gain +2 strength, are at their strongest when in a forest. Your Strength score increases by 2. Once, while yourFighting Style is active, you may attack twice, instead of once,when taking the Attack action on your turn. They weigh around 100 pounds. They excel in team ture that is of a size larger than yours.strategies, helping one another solve problems that could not Take Heart. Age. Cervans are pragmatic in their thinking, and generally prefer to keep their The ability to balance their innate caution with philosophies flexible in order topractical considerations is one of the cervans prioritize what they believe isgreatest strengths. Next, using the such, birdfolk and humblefolk can showcase a variety of differ-appropriate column, roll for your weight modifier. Lumas tend to keep to themselves, preferring Fated. This effect lasts for a number of rounds equal to your Wisdom modifier (minimum of 1 round). The magic of animals and their usually unseen lives intrigues us, sparks our imagination, and we see a lot of ourselves in them when we finally slow down enough to look. Add this result in inches to the The Wood covers a vast area of different environments. Those days are long since gone,but the memory of the sinister vulpin has yet to fade fromthe minds of the humblefolk, who endured great suffering attheir hands. Each one is associated with a different class, and those Bind the Wound. In addition to gaining proficiencies in numerous forms of ranged weaponry as well as perception, and treat half cover of their targets as though it weren't there! Hatred burns in the hearts of those who have lost lives they cherished, and these once peaceful peoples now take up the sword and turn to banditry. Choose one of these subraces.Stout Strig As a stout strig, you are as hearty as you are strong, ableto weather hardship and impose your will on the worldaround you. Even though vulpins come from Evasive. one condition immunity ll Beasts of Large size or larger have a friendly disposition one special ability possessed by the creature that toward you unless you have attacked them. . Up to 90% off at 18,000 locations. Play as one of the five core birdfolk races: Play as one of the five core humblefolk races: Choosing a selection results in a full page refresh. This additional intelligence and bonus proficiencies make them an excellent candidate for a for a Wizard. At 1st level, you can create a ward of divine shadows toNight Domain Features conceal yourself from an attacking enemy. those who give me this title. You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. While they resemble animals. Found Errors? ll You ignore difficult terrain. Curl Up. I made the ones in the campaign book available, but not the Tender ones. You have advantage onStealth checks made in dim lightand darkness. Raptors are lean, muscular hunters, but they standless than 4 feet tall. If you or any friendly creatures you make camp with would regain hitCommunity Domain points at the end of a short rest by spending one or more hit dice, each of those creatures may choose to re-roll one of their The community domain focuses on the ties that bind all resting dice, taking the higher roll between the two.people together. Your Dexterity scoreincreases by 1. This is why I believe roleplaying games have had such a resurgence in the past few years, because were looking for a connection to the world around us. Not all denizens of Humblewood are birdfolk. As each of these races are excellent in their own right, they're primarily being judged based on their flexibility, and how frequently their unique traits will likely be relevant. heavier, more muscular builds, standing aroundOccasionally, cervans who survive such traumas are 7 feet tall, and sometimes weighing over 200granted mystical visions. Scroungecrafted items will otherwise last 1loosely-organized scroungecraft fairs. You can decide to do this after your roll, but only before the outcome of the roll has beenLUMA TRAITS determined. Additionally, your Magnificent Feast produces twice as many foodstuffs, each of which can, when consumed, remove a single curse or disease affecting the target (including attunement to a cursed item).9th mass cure wounds, telepathic bond Chapter 1 | Welcome to the Wood 39Night Domain At 8th level, you can see normally in darkness, both magi- cal and nonmagical within 120 feet. They value their Glide. We have so much technology surrounding us every day, getting out into nature isnt an option for many. While ages fluctuate, gallus reach maturity around 18and can live anywhere between 70 and 100 years. Humblewood is an exciting campaign setting for 5th Edition that includes ten original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. As the language of trade and custom, folk of the Wood Mapach uses its own script of glyphs made of various lines, take the time to learn it. Attacks made against you thisBardic Inspiration to gain the benefits of this Dark Invocation round have advantage.for 10 minutes. Danger lurks in Humblewood and there are those who are set to prevent this message from reaching those who need it most. Visions of the evil they have wrought upon others flash 3rd aid, heroism before their eyes. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others. Breeds of Cervantamed dogs would not be a good fit. When not activelyas cowards in the eyes of outsiders. Players can adjustof Humblewood. NEXT: The Best Cleric Domains in Dungeons & Dragons, Ranked. You can use your action to curl up, exposingattackers to a wall of your toughened quills. Maintaining good grooming is akin to keeping a Wing Flap. You may uncurl yourself atany point during your turn. They areusually as adept at pick-pocketing as they are at sneaking up 6 You mess with my friends, you mess with me.behind a cart to liberate its valuables. In the early years, the birdfolk and humblefolk lived close to each other in small villages around the forest. IamSposta. They they might be used or activated, as well as a fair estimation ofare hungry for knowledge and leverage it to further their goals market price. Your damage for an unarmed strike is 1d4of power, such as advisors or minor officials. Maguire Tree Care Inc in Moss Beach, CA | Photos | Reviews | 8 building permits. An experienced paladin instructed youmarked with an asterisk (*) are magical effects. You have proficiency in the Insight skill. On a fail- ure, they must spend their reaction to attack a creature of your choice within 5 feet of them. Additionally, you cancast animal messenger as a 2nd levelspell once with this trait, and regainthe ability to do so after a short orlong rest. The Deck of Many Presents Humblewood Campaign Setting. Choose one of these subraces.circumstances lumas are rarely evil. Birdfolk is a language of clicks, caws, and whistles. Raptors reach maturity around 20 years. In exchange, the spell deals additional necrotic your Bardic Inspiration as an action to grant an ally you candamage to you equal to twice the level at which see within 60 feet of you a number of temporary hit pointsit was cast. While doing so, you continue to fall gentlyand strong with an uncanny knack for tracking. Are they OP, UP, or neither? Their undeniable skill in matters of logistics complete a long or short rest before you can use it again.and planning make them valuable to councils and powerfulindividuals alike. Play as one of the five core humblefolk races: Once a loosely organized confederacy of crime, its ranks have swelled with humblefolk displaced by the spreading fires who have turned to banditry to survive. If you would fall at least 10 feet in this way, Hard to Read. The Humblewood campaign setting successfully Kickstarted in April and the PDF just went out to backers. during combat (as there aren't existing rules so being able to use a different ability score doesn't mean a lot without asking the DM). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything that's handy. Jerbeens can be found ina variety of places across the Wood, usually forming their owncommunities within birdfolk perches and humblefolk villages.Seldom do they live alone. Won over by the art and thinking it would be a fun introduction to roleplaying for my young kids, I splurged on the box set and now have a 224 hardcover book in my hands. Tool Proficiencies: Disguise Kit, one type of Gaming Setor Musical Instrument Feature: Bandit Routes Equipment: a knife, a cooking pot, a winter blanket, anobject you received as your cut from a successful robbery, a set As someone who once assisted in countless highwayof common clothes, and a pouch containing 10 gp robberies, you are familiar with the roads of the Wood and escape paths used by bandits. You can speak, read, and write Birdfolk. If you have no uses of this ability at the beginning of combat on your turn, you regain one use of it. Your Charisma score increases by 2. Or perhaps you are a storyteller from another world. FOR SALE! You learned from a hardened barbarianan action to make a Strength (Athletics) check against your that sometimes you have to charge into combat with no regardTravelers Trick save DC. Compared to Auran, the other dialects ofPrimordial sound stilted or broken to birdfolk. It also details various character creation similarities, all birdfolk possess arms covered in feathers, whichoptions, new class options, backgrounds, feats, and spells to extend into wing-like appendages. (Chaotic) Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: one type of wind Musical Instrument Safety. They are also inveterate opportunists. RELATED: Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find. Bite. Any reproduction or unauthorized use of the materialor artwork contained herein is prohibited without the express permission of Hit Point Press Inc. Reference toother copyrighted material in no way constitues a challenge to the respective copyright holders of that material.Hit Point Press, The Deck of Many, Humblewood and its associated logos are trademarks of Hit Point Press Inc.First Printing. Those are a bit rougher. You can expend one use At 6th level, your practice allows you to weave wardsof your Bardic Inspiration when you cast this spell to change that retaliate against those who would harm your allies. Chapter 1 | Welcome to the Wood 47New Spells mystically mystifyingThe following spell lists show which spells can be cast by characters of each class.BARD SPELLS RANGER SPELLSCantrips (o Level) 1st LevelGust Barrier Elevated Sight Spiny Shield4th Level 2nd LevelShape Plants Ambush PreyCLERIC SPELLS 3rd Level1st Level Feathered ReachElevated Sight Globe of Twilight3rd Level SORCERER SPELLSInvoke the Amaranthine Cantrips (o Level)4th Level Gust BarrierShape Plants 1st LevelStellar Bodies Spiny ShieldDRUID SPELLS 4th LevelCantrips (o Level) Stellar BodiesGust Barrier WARLOCK SPELLS1st Level 1st LevelElevated SightSpiny Shield Elevated SightVeil of Dusk Veil of Dusk3rd Level 3rd LevelFeathered Reach Globe of TwilightGlobe of Twilight WIZARD SPELLS4th Level Cantrips (o Level)Shape PlantsStellar Bodies Gust BarrierPALADIN SPELLS 1st Level3rd Level Elevated Sight Spiny ShieldInvoke the Amaranthine 4th Level Stellar Bodies48 Chapter 1 | Welcome to the Wood, The words you are searching are inside this book. Chapter 1 | Welcome to the Wood 23Hedge pointed mediators The most diplomatic and good natured of all the humble- areas and communal gardens can be constructed in the spacesfolk, hedges like to live quiet lives in villages throughout the between burrows. Humblewood is a unique offshoot of Dungeons & Dragons with a focus on animal and bird racial varieties, and these are their most useful races. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!) Forest Magic. Alignment. Enemies in the weapon, you may spend a bonus action to break it over yourdarkness are both blinded and frightened for as long as they opponent. You have a swimming speed of 25 feet. Using your feathered arms, you can slow yourminds. Skulker. Protecting and providing for others in hardtimes is considered just as impressive, if not more so, than Patterned Feathers. Even in these dark times, brave heroes can be found within the Wood. and leader, so shall it be. 7. These subclasses, items and much, much more will be included in Hexbound, a 5th edition witchy supplement developed by Antonio Demico and published by Hit Point Press. Gallus value honest work, such asfarming and smithing, and share labor equally between allcommunity members. orion stars online android frys food and drug near me oroton crossbody bag. Your base walking speed increases to 35 feet. Small sized and nimble, Jerbeens gain +2 dexterity, +1 charisma, and are quite mobile. Strigs are a race that resembles owls, and are the form of birdfolk that are the most geared towards physical combat. Your base walking speed is 30 feet. . 4 I am overly concerned about how others see me.6 I am better than everyone else. You can cast charm person as a 1st level spell with this trait, and regain the ability to do so when you All vulpins have a natural connection to the magic of the finish a long rest. Regardless of their size, stout strigs tend to be bulkier, Birdfolkwith denser feathers, while swift strigs have more slender andstreamlined bodies. 1 I am incapable of action when Im at great heights.2 I have learned to not let the comments of 2 I lash out at the slightest insult. You are proficient with tinkers tools.or on-hand materials is known as scroungecraft, and is a Additionally, you have the ability to construct crude butcultural staple among mapachs. placed in comparison to humans in other campaign settings, size categories can be adjusted accordingly.Height and Weight This is entirely a matter of taste. Like this book? Ability Score Increase. Have you looked at the rest of the features yet Haravikk? Bard and Fighter receive gain a few useful proficiencies picked up from your time onnew class options which are well suited to characters from the the road. What do you find OP about it? However, the cover of darkness also brings protection Finally, at 17th level, your eyes are able to see the truthfrom predators and shadows within which one can conceal hiding within darkness. I have had an affinity for nature and animals my entirelife, which has been my primary source of inspiration for much of my personal work. These are the stories that left a significant impression on me, that Icontinue to revisit to this day. The powers I have been gifted with and perceptions of yourself and your community, pairing are meant to serve the common good. They even gain the ability to help their allies as a bonus action! r/humblewood. A jerbeens home can containseveral generations, including extended family and cousinsliving together under one roof. There are two main subraces of raptor:mistral and maran. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything thats handy. You are destined for greatness.fall, and glide short distances. Enhance your Humblewood experience with our official minis! Hedges feel most at home when everyone gets along. Strigs prefer the relative simplicity of the forest to themachinations of society and politics. Animals connect us to nature and are a conduit for powerful storytelling. These quills provide exceptional protection, there-fore you have a base armor class of 14 + your Dexteritymodifier. When tragedy leaves it naturally.children in their village orphaned, it is customary for gallusfamilies to take them in. If you want to play a fighter in your next (or first) Dungeons and Dragons campaign this is the list for you! Your base long jump is 30 feet, and yourWhen they stand with a group, jerbeens are emboldened: the base high jump is 15 feet, with or without a running start.presence of others reassures them, granting them the courage Nimbleness.