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Respec Tokens are items in the game that allows you to reset all of your perks back to normal and returns all of your Perk Points. This is probably the most underrated perk when it comes to crit builds as the damage amplifier is very strong but it's by chance. Too inconsistent, and will surprise you out of nowhere, making it hard to use this effectively. The max decay allows the heat weapons to cool down faster similar to how reload speed would affect the laser weapons before the 5.4.0 update. Packages could provide 10% of max total ammo or 100% mag up to 30 (whichever is larger), 100 armour, 100 health, or 400 money. 40% of each of the perks: stopping power, juggernaut, lightweight, and profiteer. One shot kill weapons that get a lot of headshot kills benefit the best, especially if they have piercing capabilities. You cannot get temporary hp from this perk if you are not at max hp and the healing doesn't bring you to max hp. There isn't really a reason to buy a weapon that is cheaper than your current. Only the player with the perk will have the discount (is not server-wide). Regenerate 22.5%/45%/67.5%/90% of your max health by the time. Order all the Chick-fil-A classics online today. as well as gear efficiency, Level 3 technician versus level 4 technician example, 4 to 5 . This can be a useful perk for some gear builds, mainly for the Heavy Sentry, Sentry Guns, and Mortar. This was later changed in Patch 6.0 to 4%/8%/12%/16%. Reduced by 30% for weapons that fire multiple projectiles. Refilling at least 20% ammo gives you unlimited ammo for weapons with detachable magazines for a short duration. If you kill a lot of zombies on a high wave during time freeze, then a lot of zombies will spawn very quickly when time freeze is over. Perk counter indicate how many escape attempts remaining. This is a perk that is viable on 90% of all builds. Launchers, Gas Cans, and Molotovs benefit heavily on this perk. Increases your damage with melee weapons. Higher level perks provide stronger bonuses. Start charging frost after not taking damage for 1 second. Avoid using. By default, only the person who killed the zombie can pick up the package it dropped. At level 3, they will cut the reload time to 5.77s (2.88s w/ max Fast Hands) and increase the minimum accuracy to 31%. Using smoke bombs and bait to compensate for mistakes is also recommended. Interest is given shortly after being given the wave money bonus. Adds a chance to not consume equipment. Decreases the total duration of damage over time effects. Mortar and Frost generator are affected by the 4x reduction to ammo restoration. Has 50% wither damage. This perk does not affect healing that comes from other players, (If you have this perk and use a supply crate from someone else, this perk won't let you get overheal from it). You can also hold more grenades. Best Western Rewards. Can be used by tanks to help give extra money to teammates. With the level three version, you can reach 176.4% damage during wave 30 if you start using this on wave 1. Critical hit will reduce direct enemy damage for 3s. This perk is locking, which means you would be stuck with it on wave 30. If your team is cooperative to stay alive then this loses its use. Perk points can be spent in the perks menu to unlock or upgrade perks. Due to how small the output increase is from the max decay bonus, it is recommended to avoid using this perk and instead use other red perks if using heat weapons, even with nine perk slots. This works with melee, making this sometimes a better version of, If you are solo on wave 1 then you may have a low max zombie alive count, making this potentially worse than. Useful if you have a lot of weapons in your inventory to lower their weight, however having more than 1 weapon is generally not a good idea, as your output is almost the same but you miss out on gear and the weapons also cost a lot. Backup Weapon, Survival Pack, and Gym Membership are the only three perks that provide free weapons/upgrades at the start of the game. They are interacted with in the perks menu, which is found on the right side of the main menu. The tank will be able to get overhealed, by that Supply Crate. It is unlikely that the money this gives you will be worth the damage you lose. Never. This makes the backup weapon perk irrelevant. However, the Vargo 52 or the UGM-8 are also great alternative meta assault rifles/LMGs, if you prefer. Toxic puddles on high difficulties can also boost the speed of zombies, as well as when a boss is alive. The perk in question will gain a red border in the perks menu to indicate that it is locked. Increases the amount of money gained from special enemies. When the barricade is destroyed, gain a percentage of the barricade's max health as temporary health. No teammates from a 32 stud radius must be present for this perk to activate. Increases your damage and resistance for every enemy that targets you within 80 studs. The first sniper is male, while the second sniper ( Double Trouble upgrade) is female. Fully charged shots ignore armour. Generally a low impact perk, so avoid using this. Explosive projectiles will explode in mid-air at maximum range. . Increases bullet damage, resistance, movement speed and income. More upgrades become buyable as the perk is upgraded. Additionally disables the ability to receive donations. Double Time. (Example: If the critical multiplier is x3, then the super critical multiplier is x9. Increases the speed in which your equipment recharges. On impossible mode, some of the uncommons have more than 2x the hp of a pale common, so those uncommons will not die from this if they are near max hp. More useful in higher difficulties due to zombies having increased hp and decreased hit money gain. Can be used to deal a lot of damage to the swamp giant. The reload speed is incredibly slow and can get you killed without Fast Hands. Has an additional 50% wither damage on the explosion. 6 to 9 (improvement with level 4). Reduces spread and recoil by 13%/23.1%/31%/37.5%. If both perks are Prestiged the Cluster Chance is 39.2%. That means that you cannot have permanent clones. Your equipment also recharges faster. the ignore ammo does not work. Jack of Trades used to be a green perk, but it was later changed to purple. 4 to 6 (improvement with level 4), 6 to 8 . Additive with the critical multiplier, so a level 4 Critical plus will increase the 3x damage of crits to 4x. Does not increase the amount of equipment you get per night, nor does it increase their duration. Especially. Increases that are not whole numbers can add up with the following nights in order to create a full extra equipment. A teammate must be present within a 32 stud radius for this to activate. Does not increase how many grenades and rockets the launchers hold. Affects all sources of damage, except equipment and DOT. Calculations are based off of your current movement speed. Landed shots other than the head reduces 1 stack while missed shots drain all stacks. 0.3s Cooldown. Due to hit money being disabled while using this, it is generally not advised to use on fast firing weapons unless money is not a concern. This perk is decent for weapons that have. This does work with gear, but is generally underwhelming. Once per night, swap places with a nearby teammate who is about to die. It has a wither upgrade, but note that the damage from wither is not affected by damage and crit perks. 2 3 Perk Slots 3 4 Perk Slots 4 5 Perk Slots 5 6 Perk Slots What are builds? Guns that make a lot of hit money will often benefit from this. This works for Heavy Sentry, Sentry Gun, Deployable Ammo, Frost Generator, Mortar, Supply Crate, and Combat Drone. When a player gains a level, they obtain 1 perk point, with 1 additional perk point awarded every 5 levels. Kill a zombie that is farther than 60 studs and any players within 40 studs of that zombie get the restores. The damage scaling is a step function, which means if you shoot a zombie from 215 studs away, you'll only get 8/16/24/32% boost in damage, not 8.5/17/25.5/34% boost. The additional projectile doesn't consume ammo. Increases your hip-fire damage with scoped weapons. On higher difficulties, it is difficult to keep the zombies pushed back enough to keep the barricade from breaking. Also works with throwable equipment as well as DoT effects. Halved effect for crit chance means that at level 4 it increases crit chance by 1.2x instead of 1.4x, May be beneficial if you run with multiple random chance perks such as. After taking lethal damage you can keep fighting for a short time with unlimited ammo. Not dealing damage or getting targeted for 5s grants increased damage for 3s. That means that this is reduced with Minigun or akimbo weapons, as those weapons already cannot ADS. Amount gained scales with your base critical hit chance. Best case use is to give a tiny bit of time to teammates so that they can have more time for getting hit money during midgame, but usually it's better to just not bother. Only decent use with this is with energy rifle using afterimage and shadow strike. This perk does not affect healing that comes from other players, (If you have this perk and use a supply crate from someone else, this perk won't let you get more healing from it), (Needs to be tested if it also affects carpenters repair to barricade, as that could possibly cause you to get a double increase to the self heal from carpenter), If you have someone using something like a gear build or airburst build for endgame, you can have them buy the Supply Crate with the HP refill upgrade and have them use this perk combined with. The Cannon and Tesla Coil are a bit underwhelming however, and also require a gamepass to be able to use. You cannot sprint if your stamina is at 0, even with the effect from this. Useful for mid game and beyond when your team will be stuck behind the barricade. At level 2 this will also give the medkit, At level 3 this will also give the caltrops, At level 4 this will also give the deployable ammo. A frost nova is ready when the frost charge reaches your current armour value. More effective in low-difficulty runs or when getting the Pacifist award. Gas cans and molotovs are also a good choice with. Mostly seen during blood god strat, as it refills the ammo and hp of the blood god as well as the supporters. This is despite its relatively small size that makes it ideal for taking with you on the go. This damage cannot reduce you below 25% health. Increases the duration of your stun effects. Increases your reload speed, weapon control and resistance when closer than 32 studs from your team. The damage dealt to you may seem like a big downside, but with this perk you can kill them before they get to you entirely (not really). Increases gas can attack speed, meaning more direct attacks per second. Disables your ability to aim down sights, but increases your accuracy and reload speed. You have to be quite close to the barricade, restricting your movements a lot and keeping you farther away from shop. It is instead usually better to just change your playstyle to avoid getting in range of those zombies and avoid using Shockproof. Your mid-air explosions will stun enemies. You must have armor for this perk to activate. After the 5.4.0 update, this is the only perk to affect the reload speed of laser weapons, now known as heat weapons. Decreases the weight of your weapons. Due to this only working with the player that has it, it is a good idea to donate money to the player that has it if you want the ammo to be refilled or shop to be upgraded. Once per night, when your armour breaks, gain temporary health, and temporarily gain damage immunity and 50% bonus movement speed. decent for nightmare\impossible runs if you want to be a capitalist. Increases the money gained from Boss kills. No policy in program terms, but points are transferable upon the death of the account holder; if the account has 50,000 points or more, the beneficiary must provide a .Wyndham's resort fees average 6.5% of overall room rates, making it the hotel brand with the highest resort fees of all those analyzed by NerdWallet. The high impact effects are listed to the right. Increases your explosive damage, but enables 1.5% self damage. The average gain per kill from this perk at lvl 4 is 24 cash, 6 hp, 6 armour, and 0.6% ammo or 1.5 ammo. Your healing effects provide a 35% increase to resistance, reload speed and melee attack speed. Both players gain damage immunity for 5 seconds. The Cannon will attack more often and the pellets will travel farther and faster. This perk works with the healing that comes from your perks as well as from your healing items (Players that use your Supply Crate can be overhealed if you have this perk equipped). Useful when those types of zombies are present. The Final Stand 2 Best Perks/Loadout 2021 - YouTube 0:00 / 1:25 The Final Stand 2 Best Perks/Loadout 2021 Waxy 5.42K subscribers Subscribe 49 9.9K views 1 year ago click here and comment for. Both players will be wiped of DoT debuffs and freeze debuffs on swap. Speedload and Steady Aim are near-essential perks for improving the Minigun's effectiveness. This bonus is halved for fuel based weapons. Increases the slowing power of damage over time effects. Gear is also very good for grinding EXP and kills. Put tank mods on pistol and hold it out for more resistance. Works with Chainsaw, Compound Bow, and M2 flamethrower. Can be useful during early game with the USP, especially if hunting special zombies on a budget. The lower your health, the more damage you will deal. Once the player has prestiged, their level is reset back to 0, all of their perks are "respec'd", and they lose 50 perk points (which are specifically the perk points gained from leveling up) and the perk slots tied to their level. If you're using this build target Boomers, Toxics, Berserkers, and sometimes Heavy Armoreds. Automatic weapons with a fast firerate and decent critical chance can activate the effect very frequently. The Ebony Blade is a fierce weapon of which absorbs the life essence of your foes. This wiki is dedicated to provide accurate and helpful information about The Final Stand 2 - a free to play ROBLOX game. Being in overheat will likely get you killed. Regenerate health through dealing damage. Not really good because you should only use one weapon. After not taking damage for 4s, gain increased damage for 16s. It can be useful with the Barbed Wire to help with getting more hit money and killing zombies early to midgame. Due to the nature of the XP boost decreasing by 50% every 20 levels, it is physically impossible to have an XP multiplier beyond 200% from prestiging. Green perks give the player useful miscellaneous buffs, such as increased movement speed, stamina, and weight. Your next headshot every 2.5s will stun the enemy. You need to be ~250 studs from the shop for this to activate. Furthermore, on higher difficulties, you die in a split second if the zombies reach you anyways. Almost all of these are locking perks. You are essentially letting other people tap into your max hp. (Except with the knife). Since infection is a type of zombie color, special zombies are not affected. Good for bloodgod strat where there's boomers. It showed the names of perks rather than images. It will often not be worth it to go for the packages, as it takes away from your attention and will likely get you killed as you walk towards a horde of zombies. Not really useful since you could just get a free upgrade using a red perk. Melee builds with a lot of perk slots may enjoy this with the, Tank builds as well as support builds with. Due to this slowing zombies, you will deal with fewer zombies per minute if you are farther back, lowering your kills by a bit. Not recommended to have more than 1 person using this. You will still refill heavy sentries by the same amount from your weapon, but since you got the ammo into your weapon while taking less ammo from the ammo box, it makes refilling heavy sentries much less punishing to the ammo box. Since this is barely an improvement over the other two perks and it only works with weapons that are generally underwhelming and expensive, it is recommended to avoid this perk and instead use the other red perks to be more perk point and prestige efficient. Can be used with shadow strike to get up to 16 seconds of crit chance every roughly 30 seconds, but usually just better to use replace the 2 perk slots with normal red perks or to use ghost instead. This is also reduced on the M203 from overkill pack and ice rifle as those cannot ADS. Weight cannot be reduced below 1. placeatme console command) to power up the Ebony Blade. Duration scales based on the weapon's ammo reserve (e.g. Can potentially be used endgame if your team is able to kill the zombies that counter bait builds. Decreases the radius zombies will target you. r/thefinalstand2: This is all about the roblox game The final stand 2, including questions about perks, cool things u did, whatever. This is used mainly for crowd control, when zombie count is at its peak. Napalm, Bleed, and Poison are the only DoT effects. Stage 2 Haki - 4,000 XP. While you have temporary health, gain increased action speed. You would then donate to someone, and leave. Midnight Hunter is the only perk to be directly affected by the in-game time. Does not work with Bear Traps, as those are snare instead of stun. Only builds up to 6 slots will be mentioned. It gains 0.6 value for every yellow when compared to a red perk (standard red perks are considered 1 value) and can get up to 2.4 value with 4 yellows. Might be valuable to snipers during the early mid-game if no other perks are necessary. Your explosive grenades and launchers have a chance to spawn extra explosives upon detonation, dealing 75% damage with 50% radius. We are proud to present some of the most interesting Resident Evil 2 Remake mods released so far, one of which even allows you to play Resident Evil 2 as Ada, and lots more. Lifesteal works like wither in that it scales off the max hp of a pale common zombie. Increases the ammo and duration of your equipment. You will also need a very coordinated team, a voice chat is recommended. On early waves, this will often do more than. 25s cooldown. The 3 seconds of increased damage begins after hitting a target after not firing for more than 5 seconds. On higher difficulties, some zombies outrun you even if you are sprinting, especially on later waves and during blood nights. The Tesla Coil will attack more often and the range is much bigger which makes it easier to use all of the multi zap. Each point of movement speed over 12 will increase your critical hit chance. Once you are below 25% hp, you are no longer linked, and will link back up once you are above 25%. Gain resistance for every point of weight your held weapon has. You will not benefit from this perk if you are standing still. This build is good for stunning zombies and protects tanks. The game has been in development since 2013, and as of May 2017, it has been officially released. The Portapack H1 for the Hack Rf one, a quick look, lets. Repairs start if the barricade has not been damaged for 3 seconds. For those wondering, yes we are still getting kicked offline every 2-3 declines. Kills with launchers have a chance to refill your grenades by 15% of a night. 25% ammo reserve = 75% duration). Career mode weapons stay the same if you prestige. Requires at least one prestige into either Head Breaker or Critical Plus to be just effective enough on Nightmare (or 3 tier 3 unlucky mods on the p90), This is due to the Multiplicative nature of the, Headshots are very important, Prioritize Accuracy over Bullets Fired, This is about as strong as a Minigunner and cheaper but is very inconsistent due to the randomness of Crits. Due to almost no endgame weapons being able to use this well on nightmare and below and with it being a locking perk, it is recommended to avoid this perk completely. M82 targets Boomers, Toxics, Berserkers, and sometimes Heavy Armored. The cooldown refers to the amount of time required to pass before the unlucky shot crit chance can increase from a critical miss. Bonus is reduced if you did not lose the ability to ADS from equipping this perk, meaning you would get 20% accuracy and 30% reload speed at lvl 4. Normally without this perk you would briefly unequip your held weapon. Beserker had 15%/30%/45%/60% max damage instead of 20%/40%/60%/80%. Shockproof had 125%/250%/375%/500% indirect resistance instead of 200%/300%/400%/500%. Red Perks (Offensive) Red perks are perks that increases the player's damage output and combat effectiveness. Reduces the cost of shop upgrades and repairs. 00 Free shipping or Best Offer SPONSORED New Wooden LACK Side Home Office Bedroom Decoration End Table Black 22x22 " $26. Very underwhelming considering it wastes a perk slot for the whole game. Generally an underwhelming perk, recommended to avoid unless you know what you are doing. Sometimes seen in bloodgod strats on support units using. Increases the damage dealt by shop upgrades. Each point of weight will increase your damage with melee weapons. Duration now also affects DoT hit money in a way that makes it so this no longer reduces the hit money gain per second. Can be decent for weapons with high fire rate and ammo capacity such as Minigun or Laser Minigun. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Investor is the only perk that disables the player's ability to receive donation. This perk is only really useful for achievement runs like Pacifist. This is also reduced for the Energy Rifle if you do not buy the scope. Increases your damage with everything except equipment and DoT. You lose 0.5 temporary health per second. Gear heavily benefits from packs like Tech 1 and Tech 2. Whenever you would take direct damage, dodge it in your current movement direction. Restore the health, armour, stamina and ammo for all teammates on death. Yellow perks are very situational, but not horrible to be looked down on. This and other perks that affect damage of gears does not increase the damage that comes from wither. Due to the high health of zombies on higher difficulties and higher waves, this perk tends to be a worse option for healing. It might be useful for the pacifist challenge. Shadow rounds does not deplete a shot from the magazine. Going to the rooftop doesn't prevent you from getting targeted. At the end of each night, you and your team's money will gain interest. Reduces the effectiveness of movement speed penalties. (Past $10,000,000, the amount of money required per one mod increases exponentially, so it is recommended to Career Reset as soon as you reach $10,000,000). Scoring a critical hit will unleash chain lightning, dealing 100% critical damage. After not being targeted for 5s, gain increased critical chance. Final Stand 2 Wiki is a FANDOM Games Community. Players are given an option to permanently "prestige" a perk to level 4 once the player is level 50. Generally not as common in gear builds due to having no effect on output per night. Effects is reduced by 60% for weapons that can't aim. Unless if you're using a niche build or you seriously know what you are doing with builds. 84% chance if all 6 have lvl 4. Since shotguns work best while close and that it allows players for longer range shots, this is a good survivability perk. This will not give your DOT effects and equipment more crit chance. Ikea is the name in most simple to assemble furniture . Tanks do not earn much EXP as they don't deal much damage and also heavily benefits from Tank mods on the. Ikea is the name in most simple to assemble furniture. Charge time is your weapon's shot delay (attack speed) plus 0.5 seconds. Can be rather risky to trigger consistently without equipped tank perks. Very good with a crit Energy Rifle build, however a lot of perk slots and prestiges are recommended. Duration refreshes if activated during the duration. You will lose these benefits if the barricade is torn down. You can only knockback each zombie 4 times with this. The equipment gained from this perk start with a sell price of 0 and have no upgrades, and weigh 0. This build grants you a huge boost in performance overall (nearly double DPS, reload speed significantly faster) and will easily carry you on Hardmode, given you are using good weapons/strategies to support it. Cartons up to 20" x 14" x 10" are also available, but must be shipped using variable pricing.Extra-Large Moving Box 24" x 18" x 24" As Low As $2.87 1517 reviews Selected Recommended Items Heavy Duty Packing Tape $3.95 Moving Labels $2.95 FREE In Store Pick Up Same-Day Delivery Tape Gun Dispenser $9.95 FREE In Store Pick Up Same-Day Delivery . You want this perk at lvl 2 or lower if using during blood god, otherwise you will waste it on sacrifices. Therefore, a crit oriented loadout is strongly recommended. Every headshot will increase your bullet damage up to 4 stacks. Tank builds also use this, but those are rarely seen due to requiring a specific team and good teamwork. Use this with weapons with low ammo reserve or high ammo consumption like the, Accuracy gain and recoil reduction% after bonuses follows the formula. Regenerate health after every zombie you kill. Upgrading a perk to Level 2 uses 2 perk points and upgrading to Level 3 uses 3 perk points. 62 Gorenko 54 Round Mags Ammunition: Lengthened Rear Grip: Polymer Grip Perk 1: Fleet Perk 2: Quick Secondary: Kar98k And here's the best perks and lethal and tactical equipment:. Here are the best Modern Warfare 2 perks to choose for most loadouts: Overkill. Increases the amount of non-lethal money you gain. This perk color was introduced in Patch 5.0. Once you are past wave 9, consider getting rid of this perk. RPG, Gas cans, molotovs, barb wire, M203, and RG6 are the most likely to be used to help provide DOT throughout the entire round. Unless if you are a melee user, you will not benefit from this perk. After Alderin assassins murdered the royal Syren family, a young Princess Aelis was forced into hiding.