During the test, a more powerful engine was proposed, and the Mitsubishi Zuisei 13 (780 hp) was replaced with the Nakajima Sakae 12 (940 hp). For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. The relatively light but less powerful Oerlikon FF 20 mm cannon was chosen as the fighter's main armament, produced in Japan as the 20 mm Type 99. Die Mitsubishi A6M (jap. 9 24 Dezember 2020 Die Chieftain-Familie Der Centurion, der während des 2. With the amazing stableness the aim should be easy. Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. This page was last edited on 24 December 2020, at 11:41. This reduced the total wingspan by 20 inches. Although not thick, these frames can still be obstructions in a fight. Below 480 km/h, you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. This particular variant was code-named "Zeke 21" by Allies. They will quickly lose control and start spinning and it is quite hard to recover. Most common vehicle destruction is from being set alight and burning down, Low cannon ammunition count of only 60 RPG, not beginner friendly. The first flight of the Prototype 12-shi carrier fighter (later designated A6M1) took place on 1 April 1939. From its combat introduction in China in September 1940 until encounters with improved Allied fighters in 1942, the Zero dominated the skies over the Pacific. The next month, the IJNAF expressed its intentions to switch from the Zuisei-13 to the more powerful Nakajima Sakae-12 ("Prosperity") 14-cylinder radial engine, and it was first installed on the third prototype. Force an enemy pilot into a dogfight at 370 - 400 km/h and below 6,000 meters. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. The A6M can perform dogfighting, some ground pounding and some intercepting. Landing on a carrier with this land-based version requires a careful hand. They will quickly lose control and start spinning and it is quite hard to recover. Link to post Share on other sites. … It was introduced in Update 1.93 "Shark Attack". 11 is a rank II Japanese fighter with a battle rating of 3.3 (AB/RB/SB). It should be nerfed? Therefore it is quite easy to counter them: engage a turnfight with them and turn tighter and tighter, or do a few barrel rolls. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb. with a battle rating of 3.3 (AB/RB/SB). After a successful test flight, the new engine was adopted for serial production and the plane was designated the A6M2 Model 11. Dieses Sortiment ist bis zum 29. The A6M was designated as the Mitsubishi Navy Type 0 carrier fighter (零式艦上戦闘機, rei-shiki-kanjō-sentōki), or the Mitsubishi A6M Rei-sen. Skins and camouflages for the A6M2 (China) from live.warthunder.com. Manoeuvres like the Immelmann are easy, and heavier fighters can't stay with you. War Thunder CDK Tarnanstriche ... Eine A6M2-N während des Guadalcanal-Feldzugs: Genau damit jedoch beauftragte man den Flugzeugbauer Nakajima im Jahre 1941. It was powered by a 950 hp Nakajima Sakae engine. Historically, as well as in the game, the A6M series was stripped of all armour to lighten the aircraft (achieving its amazing manoeuvrability). Further decelerate so the touchdown speed is no more than 180 km/h to avoid bouncing up. It is incredibly nimble and has an amazing climb rate, which allows you to run literal rings around many opponents. It was in the game since the start of the Open Beta Test prior to Update 1.27. A deadly addition of two 20 mm cannons and two 7.7 mm machine guns mean that you can compete with other fighters. The ▃A6M2 Reisen is a premium rank III American fighter with a battle rating of 3.7 (AB/SB) and 3.3 (RB). Illustration by Adam Tooby; from Mitsubishi A6M Zero, by James D’Angina (Osprey Publishing, Bloomsbury Publishing PLC) Jon Guttman. Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. The aircraft also performed well during its carrier trials. If your aim is accurate you can destroy one target in a single pass. The Zero's lightly loaded, high lift wing and low weight make it a dream to fly at speeds below 400 km/h, with an ability to execute wild gyrations and zoom climbs at the whim of the pilot. The Mitsubishi A6M2 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Rank 2 in the Japanese line. P-61: this plane is one tough nut to crack. Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme manoeuvres, and decent rear visibility. The "Zero" is almost the ideal dog-fighter. Even fighters renowned for manoeuvrability, like the mighty Spitfire, will think twice before engaging in a turn fight with the Zero. Selecting the lighter but less powerful Mitsubishi Zuisei-13 ("Holy Star"), which had a rating of less than 900 hp, the Mitsubishi team strove to design the lightest possible airframe around the engine, but that was still strong enough to withstand carrier operations and carry enough fuel and weapons to be an effective fighter. I'm playng with the japan. 11 can be outfitted with the following ordnance: The best tactic to use in this aircraft is to sneak up behind your enemies and use your excellent turn rate to your advantage, something that most other fighters don't have at the BR. Force an enemy pilot into a dogfight at 370 - 400 km/h and below 6,000 meters. (Nakajima Aeroplane Company Ltd.), requiring designs for a new fighter to replace the Mitsubishi Type 96 Carrier Fighter (A5M). Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. It is incredibly nimble and has an amazing climb rate, which allows you to r… Then simply get some separation, turn around and put some solid shots into them. In Simulator, the A6M Zero is overall a great plane to fly. They can turn equally well as the Zero, have superior roll rate but the stability is so terrible that as soon as they pull a little more on the stick, they will enter spins. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement. Notably, the plane was not as fast as they once thought and the plane could not roll to the right due to its light weight frame and high torque engine. This change required it to have a new designation. The ␗A6M2 Reisen is a premium rank III Chinese fighter Items für die Kriegsanleihen in diesem Monat: A6M2 (China) Pz.Kpfw. The aircraft was put into production in November of 1941 and a total of 740 were constructed. Line up and approach the airstrip at treetop, decrease speed to at most 210 km/h and deploy combat, takeoff and landing flaps in order. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. Very good turn times and 2 x 20 mm cannons make this aircraft a frightening foe. One thing many players note when fighting the Zero is its immense manoeuvrability and turn rate. Das War Thunder-Team möchte allen Spielern, ihren Familien und Freunden ein "Frohes Weihnachtsfest" und ein erfolgreiches, friedliches und vor allem gesundes "Neues Jahr" 2021 wünschen. Its appearance resembles a P-38: a center fuselage with two engine nacelles extending backwards and forming the twin tail like a frame, you will know it is a Black Widow and not a Lightning when red tracer bullets start shooting out from it. If your aim is accurate you can destroy one target in a single pass. This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. At the first tier it was nearly impossible, but at Tier 2 it became way too easy. By ComradeSalzy, June 19, 2014 in Skin Requests. Pilots prefer to fly speedy German Friedrichs, powerful Thunderbolts, well-balanced Spitfires or nimble Yaks. Avoid being above them at all costs, utilise the Zero's manoeuvrability and sneak under their belly. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews War Thunder > General Discussions > Topic Details. When setting down on the flight deck immediately pull up the flaps, push the brake and pull up with the elevator (past the stall speed of 90 km/h (60 mph)). Ein großer Ponton wurde unter dem Rumpf angebracht, welcher es dem Flugzeug erlaubte sowohl vom Wasser aus zu operieren, als auch weitere 330 Liter Treibstoff mitzuführen. Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. Also the gunsight is small and mounted very low, resulting in inadequate visibility over the nose. The absence of armoured protection means incoming shots from any angle will penetrate and inflict damage to your critical components. Internet troubles and other real life things have been interfering. Save them for any unexpected dogfights. [Wikipedia] List of Mitsubishi A6M Zero operators, https://wiki.warthunder.com/index.php?title=A6M2_(China)&oldid=83989, No self-sealing fuel tanks (1 in each wing root & 1 between the cockpit and the engine), 2 x 20 mm Type 99 Model 1 navy cannons, wing-mounted (60 rpg = 120 total), 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (680 rpg = 1,360 total), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total). All rights reserved. Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque. with a battle rating of 3.7 (AB) and 3.3 (RB/SB). However, it is very recommended to set keybind for firing MG only as you can definitely not waste the valuable cannon rounds. One problem that did quickly arise was its ability to fit on carrier's elevators. War Thunder Community Helpers =WTCH= Report post; Posted January 24, 2013. Force an enemy pilot into a dogfight at 370 - 400 km/h and below 6,000 meters. The Nakajima A6M2-N (code name «Rufe») is a single-seat carrier based monoplane fighter currently sitting at Tier 3 in the Japanese line. It is quite fast, packs a fatal punch, has a searching radar, and a deadly turret on top. Below 480 km/h you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. Manoeuvres like the Immelmann are easy, and heavier fighters can't stay with you. 1 Share this post. Followers 2. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. Therefore it is quite easy to counter them: engage a turnfight with them and turn tighter and tighter, or do a few barrel rolls. They can turn equally well as the Zero, have superior roll rate but the stability is so terrible that as soon as they pull a little more on the stick, they will enter spins. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. This aircraft was introduced in Update 1.39. They have an I-15's short and fat fuselage, a flat radial engine and triangular stabilisers located right after the low-mounted mono wings, all covered in olive green paint. However, they also had to dispense with self-sealing fuel tanks and any sort of armour for the pilot. In 1937, the Imperial Japanese Navy's Koku Hombu (Aviation Bureau) issued the "Planning Requirements for the Prototype 12-shi Carrier Fighter" to the Mitsubishi Kokuki K.K. 11 was the third prototype to be built. The A6M7 was devised as the replacement of the A6M2 Bakusen's, and was based on the A6M6 … Es war im Spiel seit dem Start des Open Beta Tests vor 1.29 zu aktualisieren. Mitsubishi A6M2. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. This prototype would be designated as the A6M2, and it was with the Sakae radial engine that almost every model of the A6M fighter family would go to war. A6M3 Mod 22 have the same problem, really bad agility, i dont go to high altitude and i have normal speed but i have same agility that heavy bomber, dont interet to play this plane if no change. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement. It was introduced in Update 1.93 "Shark Attack". The A6M2 is also available to the Americans as a converted Rank 2 Premium Aircraft for 1150. The solution was to have the A6M2 fold its wing tips to avoid damage. Historically, as well as in the game, the A6M series was stripped of all armour to lighten the aircraft (achieving its amazing ma… Jump on cruising enemy aircraft from above. For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. You can turn with most planes with your combat/takeoff flaps deployed. Its disadvantages, however, are the fragile protection, wing-mounted guns with very little ammo, and the cockpit scattered with frames. Fasten onto the tail of the bandit, use your superior manoeuvrability to match his evasive moves, and put enough rounds into him to bring him down. Note that it is best to fire in 5-round/half-second bursts to avoid wasting cannon rounds. I-16: the late I-16s are equipped with ShVAK cannons that can be pretty dangerous to your fragile airframe. (Mitsubishi Aircraft Company Ltd.) and the Nakajima Hikooki K.K. They have an I-15's short and fat fuselage, a flat radial engine and triangular stabilisers located right after the low-mounted mono wings, all covered in olive green paint. It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. The plane was shot, which severed the oil return line. Festina Lente. The A6M2 Reisenis a rank II Japanese fighter with a battle rating of 3.7 (AB) and 3.3 (RB/SB). The A6M5 Reisen is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/SB) and 4.3 (RB). With an approach speed of 120 km/h (90 mph), landing flaps and gear down approach a moving carrier from behind. Mitsubishi A6M2b Model 21. You can bring the minimum amount of fuel (29 minutes) since this model of the Zero only has a 60-round drum per cannon, as a result you might need to constantly return to airfield to reload so there is no need to bring more fuel. The A6M can perform dogfighting, some ground pounding and some intercepting. The A6M2 (China) can be outfitted with the following ordnance: The best tactic to use in this aircraft is to sneak up behind your enemies and use your excellent turn rate to your advantage, something that most other fighters don't have at the BR. The A6M1 was able to meet all but the maximum speed requirements, but the Sakae-equipped A6M2 exceeded them at 331 mph. A Zero is a rare sight in Random Battles. This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. However, the Zero is hard to handle as it approaches speeds of 480 km/h. The Float Zero is a definitely a fun plane to fly after high tier tanks. A6M2 was NOT better than a P-40 in a dive contrary to what the devs and some people on these forums try to tell you. The most dangerous enemies in this aircraft come from above, Boom and Zoomers will rain fire from above if you are not careful. A large wing ensured a low wing loading to ensure maneuverability but limited the diving and level speeds. To reduce its weight, duralumin was widely used, and its propeller was made of a lightweight aluminium alloy. These aircraft did see combat in China. At its launch, the A6M2 model 11 knew no equal. Extremely manoeuvrable, your opponents will have a hard time hitting you, Excellent smooth handling in simulator and great rear visibility, Mostly faces Japan (facing equally/more manoeuvrable planes), 7.7 mm machine guns don't really do any significant damage, Guns have different trajectories, you need to get really close to a target to be effective, Attacking bombers is one of the worst jobs for the Zero, as it is easily damaged by tail gunners, Strictly limited to the air-to-air role, although it performs exceptionally in it, No self-sealing fuel tanks and the plane is littered with fuel tanks, will ignite and burn to death quite often, Can easily be countered by just doing simple Boom & Zoom as the Zero lacks adequate energy retention, Low dive speed, and easily compressed in a dive, Has lots of bars inside the cockpit, limiting visibility, Prone to ripping during high-speed manoeuvres. First you need some separation between you and the target so you have enough time to line-up the drop. Below 480 km/h you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. ComradeSalzy 738 ComradeSalzy 738 Pilot officer; Member; 738 674 posts; Gender: Male; Location: Sweden; Interests: fish & chips; 4610 Report post; Posted June 19, 2014 (edited) This is an A6M2 … The priors both being damaged beyond repair and were not air worthy; however, Koga's plane was in miraculous condition allowing it to fly with some minor repairs. Roll left to tighten your turn and get onto the enemy's six. Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme manoeuvres, and decent rear visibility. The A6M2 mod. 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From any angle will penetrate and inflict damage to your fragile airframe Reisen is a rank II hydroplane... A Zero is its immense manoeuvrability and turn rate simply get some separation, turn and... Near-Vertical climb News ; Categories ; search Zero rolls faster to the right dangerous to your airframe! Particular variant was code-named `` Zeke 21 '' by Allies a fun plane to.... Easily sniped and your fuel tanks, which are not protected, catch fire. Chinese fighter with a battle rating of 2.7 ( AB ) and 3.3 ( RB/SB ),. Is the classic dog-fighter out-manoeuvre or out-climb you ; 326 were built was. Will penetrate and inflict damage to your fragile airframe ; Posted January 24, 2013 engaging in a fight. German Friedrichs, powerful Thunderbolts, well-balanced Spitfires or nimble Yaks climb away from most enemy,! It became way too easy however, it is best to fire a6m2 war thunder bursts! A Premium rank III Chinese fighter with a battle rating of 3.3 ( AB/RB/SB ) the fuselage there... 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Turn fight with the Zero is overall a great plane to fly recovered by the Military... Origin counterpart A6M2-N still retains good climb rate, which allows you to run literal rings around opponents! Of this series, the A6M Zero is a rank II Japanese fighter with a rating.
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